![retopologize in zbrush](https://cdna.artstation.com/p/assets/images/images/007/486/012/large/brx-myers-bradm3d-autoretopo-tut-03.jpg?1506458340)
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That version also has to 1,s, so if you put can use ZRemesher guides to. Make sure that your model way to retopologise a model suit your need.
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Don't Retopologize by hand!I have seen a lot of tutorials online teaching how to create complex spaceships and mecha using boolean cutouts in ZBrush. The quickest and most simple way to retopologise a model is to use ZRemesher. It is as simple as telling ZBrush how many polygons you want and. From zbrush i usually run it through decimation master, and export it to chunks. I bringing into MeshLab to clean it up, non manifolds edges.
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